No doubt, if you're interested in sword combat on a VR headset, you've probably played Blade & Sorcery. Sorry, I need these hands to work, and they don't work well when broken. I once spent a month experimenting with HEMA - that's Historical European Martial Arts - but wasn't a fan of the "most people break bones regularly" concept of real sword fighting. Despite that, Schell Games has put together yet another excellent spy-themed escape room-style experience that's a joy to play. Personally, I'd like to see a spin-off of this series that allows me to walk around rooms and more intricately explore the areas in this incredibly intriguing world. As I said before, this title is essentially identical in its theme and skillset required to play, which is both a positive and off-putting experience for me. ![]() The gameplay and presentation are as honed as ever as this fully-seated experience, which aligns with the gameplay and mechanics of the past two games. The intro credits alone will give you an idea of what you should expect from Schell Games' latest entry. I've got a soft spot for the parody 60's Bond theme here - it's probably all those hours playing Goldeneye 007 as a middle-schooler - and this game pulls off the theme like none other on the Quest. ![]() Roxanna Prism while simultaneously unraveling the mystery of what Dr. This time around, however, you'll be chasing after brilliant Dr. I Expect You To Die 3 puts you in the shoes of a secret agent attempting to stop the evil Zoraxis and its infinite number of henchmen. Yes, this is a bit of a strange way to introduce a stellar new entry into a longtime, well-reviewed series, but it's because this entry does not attempt to win over critics of the series. I have a love-hate relationship with the I Expect You To Die series, and the third entry does nothing to change that. It's really good to see a proper spiritual successor to Doom VFR, this time with more VR-centric movement in mind.īuy for $20 at Quest Store I Expect You To Die 3: Cog in the Machine Plus, kills unlock special moves and melee attacks that end combat in the most brutal ways possible. Levels are randomly generated, multi-level halls that players will find themselves constantly ascending and descending to eliminate demons with an array of upgradable weaponry. ![]() To say Dead Hook feels utterly visceral doesn't quite come close to describing the game's energy. Instead, players have hooks on each arm that can be launched at any surface, extending a giant chain to swing by. As you might have gathered from the trailer art above, Dead Hook is deeply inspired by Doom, and just about everything feels like the deepest homage to that classic series.īut, unlike Doom, players aren't confined to walking around or jumping with just their own two feet. The formula here is no different and does nothing "new" to enhance it, per se, but Dead Hook's core gameplay mechanics are what really help the title shine among the plethora of options. If you're not familiar with the term, a roguelike is a game where you'll play through a level - usually one that's randomly generated - until you die, earning loot and XP that you take back to some sort of hub area to spend on upgrades. In fact, many of the best Quest 2 games utilize this formula to some degree, and this one does it more successfully than some others. ![]() If you've played Quest games for any length of time, you'll know there's no shortage of roguelikes to play.
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